Zelda – Breath Of The Wild
Zelda Breath Of The Wild is a superb addition to the zelda franchise, catering for old fans while finding a way to draw in and cater to new ones. It contains a vast open world with many areas and secrets to discover and has a rich environment full of detail. the game allows the user to move forward at their own pace and advance the story in whichever way they desire by allowing multiple story lines to be competed in any order.
There are very few dungeons and the bosses are not as creative or memorable compared to previous zelda titles. There is also a lackluster amount of enemies and you will find yourself coming us against the same enemies time and time again and even when yu do find a new enemy it behaves in a very similar way.
- Gameplay ( 9 )Graphics ( 8 )Music ( 9 )
- Total score
Zelda Breath Of the Wild, is the latest installment in the zelda franchise and mixes up the formula, this time around link is dropped into a completely open world with many areas and secrets to explore as well as many new people to meet and many new quests for link to go on.
This action adventure game is published by Nintendo and is the tenth installment into the main franchise.
Each time maintenance
However, each time maintenance is performed on a software, a new version or release is produced. For instance, MS Office 2005, 2008 and 2007 are versions of initial MS office Suite while Windows 2000, XP, Vista and 7 are also versions of the initial MS Windows Operating System produced through properly managed maintenance processes. The largest expense on software systems is not the initial purchase of the software, but the complexity of implementing and maintaining the system. According to Banker et al (2002), since software maintenance is an ongoing process required to keep software useful, poorly managed maintenance can result in a steady stream of errors throughout the life of the software thereby making it ineffective and unmaintainable.
Frequency of maintenance
The frequency of maintenance of a software used over a long period of time say 5 to 10 years could render the software unmaintainable due to the unexpected and serious side-effects of previous maintenance and the high maintenance costs required in due course (Jewell 1991). To be on the safe side, most clients/user organizations normally ask for warranty periods of say 3 years where the vendor maintains the software free of charge or with a negligible fee (Ekanem, 2002). This fear is further confirmed by a Nigerian Warehouse software developer, Kenneth Okpeki who disclosed that one of the challenges he was facing is how to make people buy into his warehouse software (Ojiego, 2011).